Choosing a title for a game is kind of a big deal. Even more than the Elevator Pitch, a title can make or break a game before people even open it. It has to stand out, it has to capture the spirit of the game, and look good in big fancy letters on the cover.
I've been fairly content to leave this thing untitled for a long, long time. You don't name a baby until after it's been born, right? ("We're thinking 'Colony Wars' if it's a PbP, and 'Bullets & Blades' if it's a LARP.") But it's getting clunky to keep refeering to it as "the game" or "my game." Throughout the text I've been putting in WT for working title wherever the game manual refers to itself. When I do settle on a title I can just do a mass find/replace. ("Roll Perception to spot movement in the undergroAge of Wonderh.")
I'm posting a poll in the sidebar with the titles I've thought up so far. All of them have problems, but hopefully we'll come up with something that fits beofre I resort to just making up a word.
Friday, October 9, 2009
Subscribe to:
Post Comments (Atom)
Blog Archive
-
▼
2009
(20)
-
▼
October
(12)
- Halloween Special: Survey Says...
- Look, about this whole 'steampunk' thing...
- Role Play Media Network
- This article is in need of attention from an exper...
- A Critical Decision
- Do you feel lucky?
- A Question of Magic
- Format Wars
- Rule of the Dice: What's your class, baby?
- The Quest For A Name
- The Elevator Pitch
- Hello, World(s)!
-
▼
October
(12)
About Me
- Mark, Game Maker
- San Antonio, Texas, United States
- My game design is fueled by one liberal arts degree, four continents, six languages, fourteen years of role-playing, and too many movies and books to count.
I've replaced the naming poll with a new, expanded game development survey, which asks about the name as well as a few other things.
ReplyDelete