Rule of the Dice: What's your class baby?
This is an interesting thought, a little vague, a little biased, a little forced, shoving the gamut of gaming philosophies and styles into four categories, but a step up (or, at least, a step sideways) from "Real Men, Real Role-players, Munchkins, and Loonies." As a designer I guess I'm forced to multi-class as a rogue/cleric. Which I...now that I think of it, the last time I played instead of GMed, I was running a Day caste Abyssal Exalted with a saboteur Concept and a Paragon Nature - basically a rogue with a fanatical devotion to the gods of the Underworld. Huh.
Monday, October 12, 2009
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About Me
- Mark, Game Maker
- San Antonio, Texas, United States
- My game design is fueled by one liberal arts degree, four continents, six languages, fourteen years of role-playing, and too many movies and books to count.
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