Friday, November 20, 2009

The World is Flat

More on publishing, another thing that's been on the mind and the waves recently is how there will never again be medium-sized game publishing houses because you're either working out of your garage and have no overhead because it's all sweat equity (like me) or you're a publishing giant that can cover its overhead with volume. A medium-sized outfit would simply never be able to turn a profit.

That's just a theory, anyway, but the article I was reading made a lot of assumptions about the costs of things like art and layout and graphic design. But it seemed to assume that big companies can outsource stuff like that to India - and for some reason medium-sized businesses can't? Sure, I get the idea that the middle ground here is economically disadvantaged. But if anything, the globalization of the world economy is more of an advantage for smaller publishers than larger. A corporate giant can spend all it wants on nice art because it knows its product will immediately be picked up. The developers with shallower pockets can either take a huge risk on getting pro art, or finding a 15-year-old on DeviantArt who'll be 'good enough.' What if I just start combing the Bangalore yellow pages, I can get professional art for a fraction of the cost of hiring an American artists because their overhead is lower. Tempting...

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San Antonio, Texas, United States
My game design is fueled by one liberal arts degree, four continents, six languages, fourteen years of role-playing, and too many movies and books to count.

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