Since finishing the Beta draft, I've been kind of depressed. For the past several weeks almost every waking moment has been devoted to getting it out by my deadline, and now suddenly I have nothing to do but wait for critiques to pour in. If they pour in, since I'm not the best publicist; I mean, how many comments has this blog ever received? But if they're coming, it'll be weeks or months, so we get both bonus boredom and uncertainty with the post-partum depression.
I promised myself I'd take a break from it, let it cool. But there are some things I can't stop thinking about. I should have included a character sheet - even a crude one. I should have made the table borders visible. I should have included at least a few NPC stat blocks. Ah, well. All I can hope is that it doesn't reflect too negatively on the Beta and the playtesters come back with more than I've already thought of.
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About Me
- Mark, Game Maker
- San Antonio, Texas, United States
- My game design is fueled by one liberal arts degree, four continents, six languages, fourteen years of role-playing, and too many movies and books to count.
It's a learning process. Don't think "what if.." or "i should have..". Make note of things that need improvement, and carry that to the next thing. Have faith in yourself, and relax.
ReplyDeleteGood luck to you and your endeavors!