Since moving to San Antonio in March, I've been blessed with a couple of eager and dedicated game groups. I've run a Star Wars campaign and a couple of Exalted one-shots - my early loves that are perhaps the strongest influences on my design. And I've been running a Pathfinder campaign and playing in another which, while fun, have reminded me of how much the d20 system irritates me. All this and the fact that I'll be moving back to Japan in March has reminded me how little time left I have to get Stone, Steel, and Steam proofread and tested while I still have access to unlimited native English speakers.
Ever since the February release of version 0.10.2, I've poked gingerly at my drafts, changing some things that were apparent to me even without feedback to make a more stable but never released version 0.10.6. with the current Pathfinder campaigns drawing to a close, our group has announced its willingness to run a two-month playtest of SSS alongside an Exalted campaign wherein I'll be grooming my successor. With that determination in mind, I've been ramping up a new draft with more details and examples, and I've set for myself an artificial and arbitrary deadline, which helps get my but in the chair and the words flowing through my keyboard. Version 0.10.12 will be ready by December 15 and will go into extended playtest in January.
Tuesday, December 7, 2010
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About Me
- Mark, Game Maker
- San Antonio, Texas, United States
- My game design is fueled by one liberal arts degree, four continents, six languages, fourteen years of role-playing, and too many movies and books to count.
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